TY STEVENS CREATIVE

0

Loading ...
 

The Mark of Mephisto

For Diablo IV: Lord of Hatred, I helped develop the expansion logo through a series of changing narrative and visual directions. The work began by exploring the new setting of Skovos and themes of sacred light before shifting toward Mephisto, the Prime Evil at the center of the expansion.

Through concept development, iteration, and close collaboration with the development and cinematics teams, the identity evolved into a mark built around Mephisto’s influence while remaining unmistakably Diablo.

 

Background

Lord of Hatred continues Diablo IV’s story with Mephisto spreading his influence toward the ancient isles of Skovos. The expansion identity needed to feel connected to the established Diablo IV visual language while introducing imagery specific to this new chapter.

My role focused on logo concept development and visual exploration, working through changes in narrative emphasis, title direction, iconography, color, and composition as the expansion took shape.

 

Category/Logo Design & Art Direction

Skills

Art Direction
Creative Strategy
Logo Design
Visual Development
Typography
Concept Development
Collaboration

 

 

Tools

Illustrator
Photoshop

Collaborators

John Mueller
Richie Marella
Erin Fusco
Nikki Scoggins
Michael Carrillo
Rachel Siteman
Laura Miller
Hector Bolanos
Daniela Rodriguez
Dino Sulprizio

The Mark of Mephisto

For Diablo IV: Lord of Hatred, I led the develop the new expansion logo through a series of changing narrative and visual directions. The work began by exploring the new setting of Skovos and themes of sacred light before shifting toward Mephisto, the Prime Evil at the center of the expansion. Through concept development, iteration, and close collaboration with the development and cinematics teams, the identity evolved into a mark built around Mephisto’s influence while remaining unmistakably Diablo.

Emily Crosby | Nikki Scoggins | Michael Carrillo | Rachel Siteman | Daniela Rodriguez | Laura Miller John Mueller | Richie Marella | Erin Fusco | Nikki Scoggins | Michael Carrillo | Rachel Siteman | Laura Miller | Hector Bolanos | Daniela Rodriguez | Dino Sulprizio

Early development focused on two creative directions.

Skovos Isles

Skovos Isles is a new island region developed for Diablo IV: Lord of Hatred, using motifs inspired by maritime culture and ancient warrior civilizations.

The Light

Religious imagery tied to the Paladin, Akarat, and themes meant to stand in visual opposition to Diablo’s usual hell driven iconography.

Shift in Focus

Rather than continuing to evolve early concepts, we were instructed to pivot completely to Mephisto. In addition to Mephisto himself, we were asked to explore the blue soul stone and spreading black ichor as physical representations of his identity and corruption.

Chosen Direction

Initally a direction was selected, but after additonal alignment with the dev team the decision was made to return the color palette to red to restore a sense of Diablo's identity. Further discussions led to another name change and integrating the ichor and Mephisto's halo into the design.

Final Polish

We received Mephisto’s halo from the Cinematics team which was originally developed for the launch cinematic and integrated it into the logo. From there, we refined surface texture, lighting, scale, and spatial relationships between the halo, title lockup, and IV mark.