Diablo IV: Welcome to Hell Campaign
Arrival by Fire?
The Welcome to Hell campaign signaled Lilith’s arrival through ominous digital billboards placed across major cities. What began with city-specific artwork in New York, Los Angeles, Toronto, and Miami expanded into a global rollout of digital takeovers and high-impact outdoor placements.
The campaign gained unexpected momentum when smoke from the Canadian wildfires turned New York’s sky into an apocalyptic orange haze. The real-world atmosphere made the billboards feel eerily prophetic, sparking widespread social posts and coverage from major publications.
How It Started
Background
The brief was to create a motion-driven outdoor campaign that announced Diablo IV’s launch with undeniable presence. The visuals needed to read instantly at scale, translate across a variety of digital billboard formats, and heighten the ominous tone surrounding Lilith’s return. Early success helped expand the rollout into additional markets worldwide.
Category/Motion Graphics
How It Was Made
Skills
Brainstorming
Creative Strategy
Motion Design
Motion Effects
Typography
Color Grading
Production Prep
Collaboration
Tools
After Effects
Premiere Pro
Photoshop
Who Made It Possible
Collaborators
John Mueller
Nikki Scoggins
Michael Carrillo
Rachel Siteman
Daniela Rodriguez
Charie LeMasters
Randy Steingieser
What makes packaging worth saving?
GRAV’s original packaging was practical, but it lacked the personality to match the company’s innovative products. We set out to create a system of packaging that would jump off the shelves and that customers would want to keep.
Best Global Campaign - The Shorty Awards
An UNexpected PARTNERSHIP
The Welcome to Hell billboards went viral when smoke from the Canadian wildfires turned the skies of New York into an apocalyptic orange haze.
The surprising combination created a lot of social media activity and notice from publications.
CREATIVE ALTERNATIVE
While the version above was the final direction, the concept below was my personal favorite and at one point was considered for a campaign refresh.
I love the rapid fire edits, layered symbolism, and visuals.

